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| CS 1.6 Sound Triggers |
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| Guides | |
| Posted by thedroop | |
| Wednesday, 04 February 2009 13:14 | |
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NOTE: This Guide was originally posted at Enamor Gaming. I've uploaded the Guide here because their site is perma down. All props to Enamor Gaming, m|Ke and http://cs.buto.eu/soundtrigger/ de_train Jet Sound Trigger
Jet Sound Positions Of Hearing
--------------------------------------------------------------------- Â Pop Dog Barking Sound Triggers Pop Dog Barking Sound Positions Of Hearing The Pop Dog Barking Sound Triggers calls the ambient dog barking sound to be played. The sound is played from under the trains next to the triggers, see screenshot below. Radious of the sounds: Small
--------------------------------------------------------------------- Birds Alley Sound Trigger ![]() Birds Alley Sound Position Of Hearing The Birds Alley Sound Trigger calls the ambient wren(bird) sound to be played. The sound is played from the middle of the corridor leading to the alley, see screenshot below. Radious of the sound: Medium --------------------------------------------------------------------- de_cbble Sheep Sound Trigger ![]() Sheep Sound Position Of Hearing The Sheep Sound Trigger calls the ambient sheep sound to be played. The sound is played from near terrorist spawn in the back left, this seems a pretty pointless position to have a sound trigger though but.., see screenshot below. Radious of the sound: Medium ![]() Â --------------------------------------------------------------------- /strong> Cow Sound Trigger ![]() Cow Sound Position Of Hearingbr> The Cow Sound Trigger calls the ambient cow sound to be played. The sound is played from the back of bombsite B, the sniper point as most teams would call it, see screenshot below. RRadious of the sound: Medium --------------------------------------------------------------------- Crow Sound Trigger ![]() Crow Sound Position Of Hearingbr> The Crow Sound Trigger calls the ambient crow sound to be played. The sound is played from the highrise near one of the triggers and the other is located in counter-terrorist spawn inbetween the boxes, see screenshot below. RRadious of the sound: Medium ![]() --------------------------------------------------------------------- Â Sparrow Sound Triggers ![]() Sparrow Sound Position Of Hearingg/strong> The Sparrow Sound Trigger calls the ambient sparrow sound to be played. The sound is played from the same place as the triggers (under the trains), see screenshot below. Radious of the sound: Medium ![]() ![]() --------------------------------------------------------------------- de_aztec Thunder Sound Triggers There are 2 thunder triggers, the first is located in the middle of the bridge and the second is located the scale of the stairs on the right of the water. Delay before triggering sound: 0 seconds DDelay before sound can be triggered again: 45 seconds ![]() Thunder Sound Position Of Hearing/strong> The Thunder Sound Trigger calls the ambient thunder sound to be played. The sound is played from near bombsite A, the sound uses a multi-manager (so it can handle multiple sounds), see screenshot below. RRadious of the sound: Everywhere
Comments
(7)
wat the hell is this?? sorry i dont understand what this sound trigger is.. what does it do and what good is it to us?
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good guide though.