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CS 1.6 Sound Triggers PDF Print E-mail
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Posted by thedroop   
Wednesday, 04 February 2009 13:14

NOTE: This Guide was originally posted at Enamor Gaming. I've uploaded the Guide here because their site is perma down. All props to Enamor Gaming, m|Ke and http://cs.buto.eu/soundtrigger/

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Jet Sound Trigger
This trigger spans 99% of the outside site, the trigger is a box which is located at a certain height in the site, it starts at the top of the trains and ends half way up the big sniper nest ladder. The screenshots below show the trigger and the place in which it can be activated.

Delay before triggering sound: 4 seconds
Delay before sound can be triggered again: 180 seconds


Jet Sound Positions Of Hearing
The Jet Sound Trigger calls the ambient jet sound to be played. The sound is played from the top of the outside bombsite, see screenshot below.

Radious of the sound: Everywhere

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Pop Dog Barking Sound Triggers
There are 2 of these triggers which are located under each pop dog train. The first being below the enclosed ladder opposite main entrance in the outside site and the other in the inside bombsite next to the bottom ramp. These triggers are activated when someone goes underneath the train. The screenshots below show the trigger and the place in which it can be activated.

Delay before triggering sound: 3 seconds
Delay before sound can be triggered again: 200 seconds


Pop Dog Barking Sound Positions Of Hearing
The Pop Dog Barking Sound Triggers calls the ambient dog barking sound to be played. The sound is played from under the trains next to the triggers, see screenshot below.

Radious of the sounds: Small

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Birds Alley Sound Trigger
There is only one trigger on the alley. The trigger spans from near the blue dustbin in the wall to around the corner. The screenshots below show the trigger and the place in which it can be activated.

Delay before triggering sound: 2 seconds
Delay before sound can be triggered again: 90 seconds



Birds Alley Sound Position Of Hearing
The Birds Alley Sound Trigger calls the ambient wren(bird) sound to be played. The sound is played from the middle of the corridor leading to the alley, see screenshot below.

Radious of the sound: Medium



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de_cbble

Sheep Sound Trigger
The trigger is a box which is located just on the inside of the right corridor on the right hand side of middle and is activated when anything enters this box. The screenshots below show the trigger and the place in which it can be activated.

Delay before triggering sound: 13 seconds
DDelay before sound can be triggered again: 120 seconds



Sheep Sound Position Of Hearing
The Sheep Sound Trigger calls the ambient sheep sound to be played. The sound is played from near terrorist spawn in the back left, this seems a pretty pointless position to have a sound trigger though but.., see screenshot below.

Radious of the sound: Medium


 

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Cow Sound Trigger
This trigger is a box and is located to the left of the counter-terrorist spawn near the entrance to the left tunnel, see screenshot below.

Delay before triggering sound: 19 seconds
DDelay before sound can be triggered again: 131 seconds




Cow Sound Position Of Hearingbr> The Cow Sound Trigger calls the ambient cow sound to be played. The sound is played from the back of bombsite B, the sniper point as most teams would call it, see screenshot below.

RRadious of the sound: Medium



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Crow Sound Trigger
This trigger is located on the high platform to the right when entering bombsite B, see screenshot below.

Delay before triggering sound: 6 seconds
DDelay before sound can be triggered again: 91 seconds



Crow Sound Position Of Hearingbr> The Crow Sound Trigger calls the ambient crow sound to be played. The sound is played from the highrise near one of the triggers and the other is located in counter-terrorist spawn inbetween the boxes, see screenshot below.

RRadious of the sound: Medium



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Sparrow Sound Triggers
There are 3 sparrow sound triggers, the first is located in terrorist spawn to the right on the highrise entering the building. The second and third are on the right and left of middle.

Delay before triggering sound: 21 seconds
Delay before sound can be triggered again: 140 seconds



Sparrow Sound Position Of Hearingg/strong>
The Sparrow Sound Trigger calls the ambient sparrow sound to be played. The sound is played from the same place as the triggers (under the trains), see screenshot below.

Radious of the sound: Medium




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de_aztec

Thunder Sound Triggers
There are 2 thunder triggers, the first is located in the middle of the bridge and the second is located the scale of the stairs on the right of the water.

Delay before triggering sound: 0 seconds
DDelay before sound can be triggered again: 45 seconds



Thunder Sound Position Of Hearing/strong>
The Thunder Sound Trigger calls the ambient thunder sound to be played. The sound is played from near bombsite A, the sound uses a multi-manager (so it can handle multiple sounds), see screenshot below.

RRadious of the sound: Everywhere


Comments (7)add
8273
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written by JaZn , November 05, 2009
Wish the pictures would be able to be clicked on to enlarge...

good guide though.
6614
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written by Omega Blade , June 19, 2009
wat the hell is this?? sorry i dont understand what this sound trigger is.. what does it do and what good is it to us?
5682
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written by Frankthetank , April 11, 2009
these stuff you want to be good at cs gotta memorize them.
559
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written by archi , February 13, 2009
n1... thx
3093
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written by SQA , February 12, 2009
Good job but the pics are too smal IMO
107
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written by dvt , February 05, 2009
FUCK U NIGGA
2244
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written by alexeqtr , February 04, 2009
GJ smilies/wink.gif
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